By means of visual signposting and excellent level design, the player always knew where they were supposed to go next. Why should I care about something if the game itself obviously doesn’t? The original Dark Souls had a similarly hidden story, though the game’s world made up for it. Personally, I figure that if the game doesn’t try very hard to make sure I know what the story is, it can’t be that important. I’ve not spent any time going through the lore. If you’re really interested in the story, you can go online and read detailed history lessons contained on the Dark Souls II wiki. Hints of lore and world building are hidden in item descriptions, loading screens, and in conversations with other characters. That’s notable, because Dark Souls games are not known for having a clearly communicated story. Dark Souls II lacks a sense of continuity and purpose.
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